Taktik Element

What is Taktik Element?

Taktik Element is an upcoming PC video game that combines Deck-Building and Tactical Combat mechanics in a turn-based format.

This game is a Rogue Lite in that no two playthroughs will be the same (everything is randomly generated). Its longevity lies in replayability rather than a complex narrative.

The game also integrates RPG elements with equipment items enhancing your characters' statistics.

The main focus is to confront players with impactful Choices that determine success or failure in their adventure.

What's the gameplay?

In Taktik Element, the objective is to progress with 3 Heroes, overcome a total of 9 battles, and defeat the final boss.

Between battles, you'll have the chance to upgrade your heroes by visiting "Shops".

How does Deck-Building work?

The basic principles of Deck-Building involve starting the game with a basic deck and evolving it gradually by adding, removing, or replacing cards as you progress.

In Taktik Element, Deck-Building occurs in various aspects. Firstly, during battles, you learn (or copy) your enemies' skills to add cards to your deck. You'll use the Learning skill to obtain your opponents' skills.

You can also modify your deck using the Campfire. This allows you to remove skills you no longer deem necessary or duplicate others that you prefer.


Tactical Combat, you say?

Absolutely! Plenty of tactical combat awaits you! In Taktik Element, your primary focus is directing your characters on a board and utilizing the available skills.

Characters have Action Points and Movement Points that replenish at the beginning of each turn.

    

Statistics like in an RPG!

In TakTik Element, everything revolves around elements (with a Rock-Paper-Scissors principle). Fire, Water, and Nature must be used strategically.

     

Among other stats, there's Speed, which is crucial as it determines the frequency of turns played by each unit.

Your heroes' stats will primarily depend on the equipment they gain each time you defeat an opponent.

These items can later be modified between battles at the Forge. Here, you can destroy certain pieces to retrieve materials or use these materials to craft and upgrade your other equipment.


Customizing your Heroes

In addition to their equipment, you'll choose Relics for your heroes. These relics change how their skills interact with the environment and enemies.

You'll obtain these Relics by defeating intermediate bosses in Acts 1 and 2 or by visiting the oracle statues between battles.

You'll also make a choice before each game to personalize your heroes from among the basic Relics.

The Environment Playing its Role

In Taktik Element, you're not playing on an empty board but on a magical terrain that responds to you!

In addition to attacking your adversaries during battles, you can dig holes, push rocks, ignite trees, and use your environment to your advantage.

The World of Element

The world of Element is a land of Magical Chaos, a zone between worlds without linear Time. You embody the collective spirit of your three Golems who awaken aimlessly and embark on a quest to find their creator.

Throughout their journey, this trio and its Unique spirit (you) encounter various deities attempting to establish dominance over an unstable world.

TakTik Element, the Future

TakTik Element, a game evolving based on your choices: One of our goals with TakTik Element is to place the player at the center of the choices and the game's evolution. This will result in a talent tree that grants access to additional content.

The World Tree, a system that customizes your game

With each victory in increased difficulty or every successful "Achievement," you'll earn 1 new point to invest in the World Tree. This allows you to unlock new playable classes (Golem Cults), additional final bosses (resulting in more than 3 Acts), new ways to personalize your Cards (Runes), basic Relics, a slew of new skills, and monsters.

The game isn't designed to be won by reaching maximum difficulty to unlock all content. There's a maximum number of World Tree points, meaning you'll need to make choices (not everything will be unlocked at once).

The underlying idea is that two players could have very different games with different monsters and even different Deck-Building approaches.

(Of course, World Tree points can be shifted; your choices are significant but not irreversible.)

The Runes

Another layer of customization accessible to you is through Runes. Runes will alter how your cards work by modifying them. For example, a card that doesn't discard after its first use, a card that allows you to draw other cards, a card that will always be in your hand at the start of the battle, a card linked to one of your golems and drawn each of its turns, etc.

Random Events

In addition to battles and locations to customize and enhance your Characters, you might encounter random events in the form of puzzles using the chessboard system. Through these events, you can discover treasures or encounter special enemies.

Golem Cults

In TakTik Element, Golem Cults will be equivalent to classes in RPGs or Factions in a strategy game. They should thus have an impact on how to play and approach a game.

Currently, the only playable cult is that of the Unique Spirit. By playing as the Unique Spirit, you'll have access to a hand of 5 Cards per turn and a choice to make based on the golem (hero) taking its turn. To add new Cards to your Deck, you'll need to use the Learning skill on your enemies; afterward, you can duplicate or forget skills during Campfire phases.

Playing the Berserker Cult will offer a different experience; your cards will now have durability and lose 1 point each time you draw them. Each time you defeat an enemy, you'll learn its skill. At the campfire, you can destroy your skills to transfer their durability points to other cards. Cards you use for the final strikes will see increased damage.

With the Cult of Predictions, you'll begin the game by drafting cards to build your basic Deck. During the game, you'll receive only one new card before each battle. Removing a card from your Deck will be costly and deprive you of a tempting reward.

With the Elemental Cult, your basic Deck and Golems will be predefined (one of each element and no Neutral card). By playing this cult, all effects of the Chi-Fu-Mi will be amplified; your Water cards will be almost useless against a Nature enemy, while they'll easily overcome enemies affiliated with Fire. At the end of a battle, choose an element and gain a random card of that element (3 times). At the Campfire, sacrifice two cards of an element to gain another of the same element.

The Cult Merchants, when played, will have you accumulating gold. After each battle, sell the spoils of defeated monsters and their equipment. Learning and forgetting a card will cost you gold; accessing the forge will also cost, so be thrifty to succeed.

If you decide to play with the Cult of the Three Masks, your experience will be renewed; here, no common Deck for your three Golems but three Decks. Your "card hand" will now be 3 columns of cards; you can only play the top cards of each pile, and the cards won't be discarded at the end of the turn. It's up to you to play these cards optimally and distribute them based on your golems' statistics. At the Campfire, you can exchange cards between your decks and forget a card at random from 2 that you choose.

Multiplayer

The culmination of this game would be to challenge other players with your favorite golem team. Each time you defeat the Final Boss, you'll be able to save your team in its current state (Relics, Equipment, and Deck status) and battle another player's team.

The PvP Arena will offer 3 game modes:

Hero Battle, where you can use your proudest team in merciless matches.

World Tree Rifts, in this mode, a Tree will be imposed on all players with 2 or 3 available cults; you must defeat the Final Boss and measure your team in a direct elimination tournament.

Conquest of the Skies, this mode will consist of a standard game, but after each battle against AI, you'll have to face off against another player's team to earn a special reward. (In this mode, the death of your characters will not be permanent).

A nod to the Speedrunners, there will also be a Leaderboard with multiple rankings in points or speed, and for the latter, a mode without card animation and with accelerated movement speed will be available.

References


For the Deck Building part

For the Tactical Fights

For the Rune System

For the Use of Environnement

For the Paper-Sizor-Stone System

For the World Tree and the choices that implied


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