Elemental Clicker: Pathways of Power

Introducing "Elemental Clicker: Pathways of Power", a captivating game inspired by the addictive mechanics of Cookie Clicker, but with a distinctive twist. Available across multiple platforms—PC, web, and mobile—this game offers players the choice of four primal Elements: Water, Fire, Earth, and Nature. Each Element presents a unique playstyle, fostering diverse strategic decisions that significantly impact gameplay.

🔥 Fire - The Element of Action:

Harness the intense power of Fire by showcasing your agility and speed. To unlock the true potential of this Element, you'll need to click furiously, testing your reflexes and dexterity. The primary resource here is your clicks, amplified by the secondary resource—Rage. Manage this resource as it gradually depletes over time but significantly boosts your clicking earnings.

💧 Water - The Element of Serenity:

For those seeking a more tranquil path, Water beckons with an idle mode that rewards patience and persistence. Embrace a gameplay style that doesn’t require constant clicking. Instead, accumulate resources over time through an idle mechanism. Water's primary resource, Time, gets consumed with every click, yet, when amassed, accelerates production across all your buildings, enhancing efficiency.

🌍 Earth - The Element of Planning:

Strategize and plan meticulously as you delve into the realm of Earth. Every upgrade demands calculated decision-making to avoid bankruptcy while maximizing colossal benefits. Earth introduces Technology as its secondary resource, empowering players with special buildings capable of transforming resources. Achieve balance and watch your careful planning yield significant gains.

🌿 Nature - The Path of Adaptability:

Choose Nature's path, allowing your progression to ebb and flow like the wind. Upgrade step-by-step, adapting to ever-changing circumstances. Nature grants the power of Air, a potent but unpredictable boost that surges and recedes at its own whim, potentially propelling your progress faster than any other Element.

In "Elemental Clicker: Pathways of Power" every choice matters. Select your Element wisely, adapt your strategies accordingly, and unlock the true potential of each Element’s unique abilities. Embrace the journey of discovery, where the elemental forces guide your progression, and success hinges upon your adaptability, planning, patience, or speed.

Comments

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I have absolutely no idea what anything does. Looks like fun, but some kind of guide/help would be nice.

I would like to add some tooltips, but it will take me some time to do so. (It's an old project that I had canceled, and I've just decided to showcase it now.) Nonetheless, thank you for sharing your thoughts.

Elemental Clicker: Pathways of Power Gameplay

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Everything you say about the elements sounds very nice and interesting, but I can't find any proof of any of it happening.

So far I can increase my max coins and clicks as well as my clicks per click and coins per click.

I have had messages about unlocking elements and increasing the amount of them, but no way of tracking them or seeing them.

Also, I don't get what the passive points do. I get some passive points which vanish if I click the blue arrow. What does that do and where did my passive points go?

The game looks interesting, or rather it has the potential to be interesting. I am wondering if you just forgot to add a bunch of things or if I need to get my mine to level 100 first or something...?

EDIT: The elements have just appeared at the top of my screen. No idea why or how or how their totals can be raised, but it's a start. Hopefully it will make more sense later!

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Hello Fellow Clicker !
Actually this Game is in it's prototyp phase and i'm not sure if i'll continue developping it, to use elements upgrade the click to lvl 10 then choose elements % chance from there the game should make more sens ^^

Here a gift : Play Element Clicker
it's all in french and not as polish as i would like but it's mostly the same game, i've done it some years ago.

I actually realised a few things since I made that original post. I didn't realise that there were full trees relating to each item if I just clicked on the level number.

I'll give the French game a try some time :)