Welcome to the [Deckbuilder In Construction]'s Page

Our game is a Deckbuilder, Roguelike with Autobattler and RPG elements under development.

We are currently looking for feedback about every aspect of the game, UI, game feel, balance. Feel free to comment on the page and share your experience with the game !

The game concept revolve around your Board a Space of 10 Slots (4 at the beginning) where you put your active cards. the Cards take up to 3 slots.

Your Purpose is to survive 9 fights against monsters equipped with cards on their own.

In a fight your cards will charge over time and get used to activate their effects.


Card and Attribute System

In our game you will find the Attribute System we can find in lot of RPGs with (Strength, Dexterity, Intelligence, Charisma, Luck and Will Power),  but here none of the attributes does anything by themselves. instead, every Attribute value can enhance somme cards and other will produce it.


For Exemple the "Blaster" Card Above is a Skill that activates every 6 seconds:
when it activates it will inflict Burn (a Damage over time Status) to the enemy, this amount is increased by the total amount of Intelligence you have.
the "Overthinking Hat" is an other Card that will increase your Intelligence every 4 seconds.


I hope you see the pattern.

After each fight every Modification to stats and cards will be reversed and you will have some choice to do to Update your Build.

PS: the Tutorial Section of the Game is not yet implemented. 

Credits:
Raphaël Bonneval (G-Raffiti)
Game Idea, Programmation, Card Design, UI, UX 
Erwan Maupas
Game Design, Card Design

Illustrations by Craftpix.ne

Updated 21 hours ago
Published 7 days ago
StatusIn development
PlatformsHTML5
Release date in 80 days
AuthorG-Raffiti
GenreCard Game, Role Playing
Made withGodot, Krita
Tags2D, autobattler, Deck Building, Graphical User Interface (GUI), No AI, Prototype, Roguelike
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse

Development log

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