Tribe at War is a small yet cool side project I'm working on, It came as a little exercice to recreate the Mechanic that you can find in Age of War  and to build above and make it a nice little Game.

For the Graphics I choose to use a Pack I get a will ago in a Humble-Bundle, (Tiny RPG by Kandi Maciejewski) here is the Artist page: Art Station

For the Music I picked in Assets that I also get for Humble-Bundle, there are from Samuel Peter Davies here is his website : www.samuel-peter-davies.com

For the Inspiration as said it's from the amazing yet old game from Louissi, Age of War: ArmorGame

As for the rest (Game Design and Programmation), I did that ^^ I'm Raphaël, I'm a dreamer and one day I will open my own Gaming Studio and do what I love, "Creating Games TOGETHER with cool persons and build a nice cosy place to work and create".

The Game is done in the Godot Game Engine (4.2) with VSCode as my IDE of choice for GDScript and because I choose to use Asset Packs it's actually the 2 only App I used on this project.

At the Time I'm writing this my game is not really working (I manage to destroy everything by changing some UI elements).

So the Goal for Me in this Jam is to fix the Game, make it playable from start to finish and to add 1 or 2 features (see more detail in the DevLog I'll post once it's done.)

Development log

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(2 edits)

bug report : I played level 4 about 4 times, I upgraded the coins per second with 9 diamonds so I am making .8 per second. After that, the enemies stopped spawning. Also, not sure if it is intended, but I press a button once for spawning my warriors, and it creates all available. I would suggest that it only creates one per press so you can stratagize which ones you want to use.


After I hit pause to write the above edit, I went back to the game and my base lost health, but I was able to keep playing and win the game. 

Hey hello and thanks for your time and your comment ! So yes for the button who spend all the money that was a bug (yet fixed).

There is indeed an end to every level (9 to 12) waves something like that I'll put a progress bar or something like that to improve feedback.

As for the HP lost while pause I'll try to reproduce the error and fix it.

Thanks again ! (I'll update the game tomorrow when I'm done adding some sound effects)